lab studies / moon princess
lab study, simulation-based

193 million spins on moon princess: a 12-point RTP ladder, and the floor version added up to 25 points to the bust rate

exp · 053 · 2026-06-27 · simulation-based

provider Play'n GORTP 96.50% (versions: 96.50*;94.51;91.49;87.50;84.50)volatility extreme
at 50c a spin
€2,500
biggest win
5,000x top win
~130
spins to the bonus
about 26 min at 5/min
€31
average bonus
when it hits (63x)
€0.48
avg back per spin
of your 50c
win hit frequency 30.0% (~1 in 3.3 spins)max win 5,000x = €2,500 (a feature event)
moon princess ships on a five-step RTP ladder, 96.50%, 94.51%, 91.49%, 87.50% and 84.50%, a full 12-point spread, the widest in our library, and the casino picks which rung you play. we simulated 192,735,209 spins (90,000 sessions per version) at the 96.50% default and the 84.50% floor. the version effect is the largest we have ever measured: at $0.50 a spin against a $100 bankroll the bust rate rose from 71.5% to 86.1%, and at $0.20/$100 it nearly doubled, 27.8% to 51.9%, a 24-point swing, from nothing but the version setting.

Run it yourself in the live simulator. All figures are simulation-based observations, not predictions. See our methodology.

what we measured

parametervalue
provider / enginePlay'n GO · 5×5 grid-clear, cascading wins, girl-power features
configs simulated96.50% (provider default) · 84.50% (published floor of the ladder)
published rtp ladder96.50% / 94.51% / 91.49% / 87.50% / 84.50%, a verified 12.00pp spread
volatilityvery high (10/10)
stakes$0.20 / $0.50 / $1.00 per spin
bankrolls$50 / $100 / $200
sessions10,000 per stake/bankroll cell, 90,000 per version
spin cap2,000 spins per session
max win5,000x stake (a feature event)

model inputs worth flagging: the five-step RTP ladder and the 5,000x max are sourced. but Play'n GO does not publish a hit frequency or a bonus trigger rate for moon princess, so we modelled both (about 30% hit, about one feature every ~130 spins) as documented assumptions; the bonus payout distribution and base-versus-feature split are model assumptions calibrated to the published RTP and the 5,000x cap. the cross-version comparison below holds every one of those inputs constant, so the deltas are robust even though the absolute bonus-wait and bonus-value figures are estimates.

how long bankrolls survived

survival curves, share of sessions still alive vs spins played

the stake sets the clock. at the $100 bankroll the default-version median ran 849 spins at $0.50, longer than most of our library, because the grid-clear cascades return small amounts often. but the destination is the same: $0.50 against $50 busted 86.1% of the time even on the default version.

bust rates

bust-rate grid, share of sessions that busted before the spin cap

bust rates within the 2,000-spin cap, 96.50% default version, 95% confidence intervals:

$50 bankroll$100$200
$0.20/spin63.7% ±0.927.8% ±0.90.3% ±0.1
$0.50/spin86.1% ±0.771.5% ±0.939.9% ±1.0
$1.00/spin93.7% ±0.586.4% ±0.770.9% ±0.9

plain reading: hold the bankroll at $100 and move the stake from $0.20 to $0.50, and the bust rate jumps from 27.8% to 71.5%. the only genuinely safe cell is $0.20 against $200 (0.3%).

the bonus wait, and what it pays

on our modelled trigger rate (about 1 in 130 spins, an assumption), the feature is where roughly half the total return is concentrated. the payout side (model-based estimates): the average feature paid 63x stake but the median was just 34x, and 63% paid under 50x. the 5,000x ceiling is the rare tail; a typical feature pays well under the average.

what a finished session looks like

final bankroll by percentile

the final-bankroll distribution at $0.50/$100 has almost no middle. seven sessions in ten ended with $0.49 or less of the original $100, busted, in effect, with the median finish near $0.43. then it leaps: the 90th percentile kept $316. even the gentlest-looking grid game lands in the same die-or-detonate shape.

the rtp version lottery

this is the study's reason to exist, and moon princess has the widest spread we have ever measured: a published ladder from 96.50% all the way down to 84.50%, a 12.00-point gap, and the casino chooses the rung. we ran the full grid at the default and the floor; same model, same inputs, only the RTP changed:

cell96.50% default84.50% floordelta
$0.20/$100 bust27.8% ±0.951.9% ±1.0+24.1pp
$0.50/$100 bust71.5% ±0.986.1% ±0.7+14.6pp
$0.50/$200 bust39.9% ±1.064.5% ±0.9+24.6pp
$1.00/$200 bust70.9% ±0.986.1% ±0.7+15.2pp

the floor version raised the bust rate by 15 to 25 points depending on the cell, the largest version effect in our entire library, because the spread is a full twelve points, six times wider than a typical Pragmatic ladder. same game, same princesses. the only difference is the RTP the operator chose to run, and at the floor the safest-looking cells more than double their bust rate. the version is the one variable a player can actually pick, so play it where the published RTP is highest. our casino hub ranks operators by exactly that.

methodology note

we simulate models calibrated to published math, RTP, hit frequency, volatility profile, bonus behaviour, not the provider's game engine. results are sample-based observations from 192,735,209 simulated spins (180,000 sessions across two RTP versions), with 95% confidence intervals shown. hit frequency and bonus trigger rate are not published for this game and were modelled as documented assumptions; the bonus payout distribution and base-versus-feature split are modelled. the base-game ceiling (200x) is a reasoned estimate; the 5,000x max is a feature event. casino-by-casino RTP figures are the published ladder, not statements about any operator's current configuration. model validation: moon-princess v1, analytic calibration exact at 96.50% and 84.50%, 10M-spin checks within tolerance. slots are negative-expectation games; nothing here predicts outcomes or improves odds. corrections policy: methodology.html.

Where the max win actually comes from

base 48%
feature 48%

50% of this game's RTP is locked inside the bonus you rarely trigger; the base game on its own returns just 48%.

A normal spin in our simulation never returned more than ~200x (€100). The 5,000x top win is a feature event, it only came out of the bonus. (base-game ceiling: model estimate)

Play the Moon Princess demo, or stress-test it

Looking for the Moon Princess demo or free play? A demo shows you a handful of spins. Our free simulator runs Moon Princess across thousands of sessions and shows what actually happens to a bankroll over time: the bust rate, how long the money lasts, and the wait for the bonus. It is the demo with the math switched on.

stress-test Moon Princess free

FAQ

Is there a Moon Princess demo or free play?

Yes. You can play Moon Princess in demo mode at most casinos, and you can stress-test it free in our simulator, which runs thousands of sessions and reports the bust rate and session length, the demo with the math switched on.

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