lab studies / cash crew
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lab study, simulation-based

180 million spins on cash crew: an 8-point RTP ladder, and the floor version added up to 14 points to the bust rate

exp · 062 · 2026-06-27 · simulation-based

provider Hacksaw GamingRTP 96.26% (versions: 96.26*;94.23;92.17;88.29)volatility high
at 50c a spin
€5,000
biggest win
10,000x top win
~201
spins to the bonus
about 40 min at 5/min
€55
average bonus
when it hits (110x)
€0.48
avg back per spin
of your 50c
win hit frequency 31.8% (~1 in 3.1 spins)max win 10,000x = €5,000 (a feature event)
cash crew is a 2024 Hacksaw heist game, and like its stablemates it ships on a wide RTP ladder, 96.26%, 94.23%, 92.17% and 88.29%, an 8-point spread the casino selects. we simulated 179,590,681 spins (90,000 sessions per version) at the 96.26% default and the 88.29% floor. at $0.50 a spin against a $100 bankroll, 77.5% of sessions busted on the default and 85.2% on the floor. at $0.20/$100 the floor adds more than 14 points: 40.3% rising to 54.6%, from nothing but the version setting.

Run it yourself in the live simulator. All figures are simulation-based observations, not predictions. See our methodology.

what we measured

parametervalue
provider / engineHacksaw Gaming · feature spins, vault heist theme
configs simulated96.26% (provider default) · 88.29% (published floor of the ladder)
published rtp ladder96.26% / 94.23% / 92.17% / 88.29%, a verified 7.97pp spread
volatilityhigh (4/5)
hit frequency31.8% (~1 in 3.1 spins)
stakes$0.20 / $0.50 / $1.00 per spin
bankrolls$50 / $100 / $200
sessions10,000 per stake/bankroll cell, 90,000 per version
spin cap2,000 spins per session
max win10,000x stake (a feature event)
feature buys5x (96.30%), 75x (96.34%), 100x (96.30%), 300x (96.27%), non-UK

model inputs worth flagging: the four-step RTP ladder, the priced bonus buys (with per-buy RTPs) and the 10,000x max are sourced; the hit frequency (31.8%) is single-source. Hacksaw does not publish a bonus trigger frequency, so we modelled it (about one feature every ~200 spins) as a documented assumption; the bonus payout distribution and base-versus-feature split are model assumptions calibrated to the published RTP and the 10,000x cap. the cross-version comparison holds all inputs constant, so it is robust; absolute bonus figures are estimates.

how long bankrolls survived

survival curves, share of sessions still alive vs spins played

the stake sets the clock. at the $100 bankroll the default-version median ran 601 spins at $0.50. the base game keeps small wins coming, but the heist payouts are concentrated in the feature, and most sessions run dry before a big one lands.

bust rates

bust-rate grid, share of sessions that busted before the spin cap

bust rates within the 2,000-spin cap, 96.26% default version, 95% confidence intervals:

$50 bankroll$100$200
$0.20/spin71.5% ±0.840.3% ±1.02.3% ±0.3
$0.50/spin89.7% ±0.677.5% ±0.853.5% ±1.0
$1.00/spin94.6% ±0.589.3% ±0.677.5% ±0.8

plain reading: hold the bankroll at $100 and move the stake from $0.20 to $0.50, and the bust rate nearly doubles from 40.3% to 77.5%. the only safe cell is $0.20 against $200 (2.3%).

the bonus wait, and what it pays

on our modelled trigger rate (about 1 in 200 spins, an assumption), the feature carries about 57% of the total return. the payout side (model-based estimates): the average feature paid 110x stake but the median was 60x, and 44% paid under 50x. the 10,000x ceiling is the rare tail; a typical feature pays around half the average.

what a finished session looks like

final bankroll by percentile

the final-bankroll distribution at $0.50/$100 has almost no middle. seven sessions in ten ended with under $0.50 of the original $100, busted, in effect, with the median finish near $0.45. then it leaps: the 90th percentile kept $332. the heist theme hides the same die-or-detonate shape as the rest of our library.

the rtp version lottery

cash crew has one of the wider spreads we have measured: a published ladder from 96.26% down to 88.29%, a 7.97-point gap, and the casino picks the rung. we ran the full grid at the default and the floor; same model, same inputs, only the RTP changed:

cell96.26% default88.29% floordelta
$0.20/$100 bust40.3% ±1.054.6% ±1.0+14.4pp
$0.50/$100 bust77.5% ±0.885.2% ±0.7+7.7pp
$0.50/$200 bust53.5% ±1.065.4% ±0.9+11.9pp
$1.00/$200 bust77.5% ±0.885.0% ±0.7+7.5pp

the floor version raised the bust rate by 7 to 14 points depending on the cell, because the spread is nearly eight points wide. same game, same vault. the only difference is the RTP the operator chose to run. the version is the one variable a player can actually pick, so play it where the published RTP is highest. our casino hub ranks operators by exactly that.

methodology note

we simulate models calibrated to published math, RTP, hit frequency, volatility profile, bonus behaviour, not the provider's game engine. results are sample-based observations from 179,590,681 simulated spins (180,000 sessions across two RTP versions), with 95% confidence intervals shown. hit frequency (31.8%) is single-source; the bonus trigger frequency is not published and was modelled (~1 in 200) as a documented assumption; the bonus payout distribution and base-versus-feature split are modelled. the base-game ceiling (400x) is a reasoned estimate; the 10,000x max is a feature event. casino-by-casino RTP figures are the published ladder, not statements about any operator's current configuration. model validation: cash-crew v1, analytic calibration exact at 96.26% and 88.29%, 10M-spin checks within tolerance. slots are negative-expectation games; nothing here predicts outcomes or improves odds. corrections policy: methodology.html.

Where the max win actually comes from

base 41%
feature 55%

57% of this game's RTP is locked inside the bonus you rarely trigger; the base game on its own returns just 41%.

A normal spin in our simulation never returned more than ~400x (€200). The 10,000x top win is a feature event, it only came out of the bonus. (base-game ceiling: model estimate)

Play the Cash Crew demo, or stress-test it

Looking for the Cash Crew demo or free play? A demo shows you a handful of spins. Our free simulator runs Cash Crew across thousands of sessions and shows what actually happens to a bankroll over time: the bust rate, how long the money lasts, and the wait for the bonus. It is the demo with the math switched on.

stress-test Cash Crew free

FAQ

Is there a Cash Crew demo or free play?

Yes. You can play Cash Crew in demo mode at most casinos, and you can stress-test it free in our simulator, which runs thousands of sessions and reports the bust rate and session length, the demo with the math switched on.

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